Career Profiles

Explore profiles of real professionals and students to learn how they got started, what they love about computing, and all about the fascinating work they do.
Herat Amrish Gandhi

Herat Amrish Gandhi

Game Developer, Ahmedabad, India

Degree(s):

B.Tech in Information Technology, Nirma University
“Computing is one the best domains to start your career with. Do not get intimidated by subjects, all things will be easier once you start your journey.”

My typical day is quite eventful. The process of engineering a game is a team effort. A typical team consists of model builders, graphic designers and programmers. I am a programmer. I interact with other members of the team regularly. We first set daily goals and complete them collaboratively. Model builders provide the 3D models required and graphic designers create images. Then comes my part, I integrate models and images. I add behavior to these inanimate objects and write the game logic.

I completed my bachelors in 2011. Since then, I have been working as a Game Developer. I develop games for iOS and Android using Unity 3D game engine. I love my job because it is conglomeration of two of my favorite activities; programming and games. I never thought creating games would be so much fun. When you insert soul in an inanimate object, you feel ebullient. I work in artificial intelligence by adding behavior to the games. When family and friends like my games, I get more motivated to work harder and create more exciting games.

I am an avid reader. I like to read science fiction and biographies. I, also, read IEEE Spectrum on a regular basis, as it helps me keep up to date in my field. I love swimming and painting. I won an award for my painting on current issues during college’s cultural festival. I take part in various coding competitions like Facebook Hacker Cup, IEEExtreme and Google Code Jam, too. Taking part in such competitions is very exhilarating. I was also part of Google’s Summer of Code program in 2011 in which I worked with ATutor community.

One of the games to which I contributed

My favorite Unity Game Engine

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Explore profiles of real professionals and students to learn how they got started, what they love about computing, and all about the fascinating work they do.

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Cleve Moler

Cleve Moler improved the quality and accessibility of mathematical software and created a highly respected software system called MATLAB. He was a professor of mathematics and computer science for almost 20 years at the University of Michigan, Stanford University, and the University of New Mexico. In the late 1970’s to early 1980’s he developed several mathematical software packages to support computational science and engineering. These packages eventually formed the basis of MATLAB, a programming environment for algorithm development, data analysis, visualization, and numerical computation. MATLAB can be used to solve technical computing problems faster than with traditional programming languages, such as C, C++, and Fortran. Today, Professor Moler spends his time writing books, articles, and MATLAB programs.

Listen to what Professor Moler has to say about his life’s work: http://www.youtube.com/watch?v=IT5umwNSAxE

Gordon and SenseCam QUT
Gordon Bell
Gordon and SenseCam QUT

Gordon Bell is a pioneering computer designer with an influential career in industry, academia and government. He graduated from MIT with a degree in electrical engineering. From 1960, at Digital Equipment Corporation (DEC), he designed the first mini- and time-sharing computers and was responsible for DEC's VAX as Vice President of R&D, with a 6 year sabbatical at Carnegie Mellon University. In 1987, as NSF’s first, Ass't Director for Computing (CISE), he led the National Research Network panel that became the Internet. Bell maintains three interests: computing, lifelogging, and startup companies—advising over 100 companies. He is a Fellow of the, Association of Computing Machinery, Institute of Electrical and Electronic Engineers, and four academies. He received The 1991 National Medal of Technology. He is a founding trustee of the Computer History Museum, Mountain View, CA. and is an Researcher Emeritus at Microsoft. His 3 word descriptor: Computing my life; computing, my life.

Liz Gerber - Image credit Lisa Beth Anderson
Liz Gerber
Liz Gerber - Image credit Lisa Beth Anderson

Liz Gerber earned her MS and PhD in Product Design and Management Science and Engineering at Stanford. She specializes in design and human-computer interaction, particularly how social computing supports the innovation process. Her current research investigates crowd-funding as a mechanism for reducing disparities in entrepreneurship.
Gerber's work funded by the US National Science Foundation and the National Collegiate Inventors and Innovators Alliance has appeared in peer-reviewed journals, including Transactions on Computer Human Interactions, Design Studies, and Organization Science.
As an award-winning teacher and researcher, Liz has touched the lives of more than 6,000 students through her teaching at Northwestern's Segal Design Institute and Stanford University's Hasso Plattner's Institute of Design and through her paradigm-shifting creation, Design for America, a national network of students using design to tackle social challenges.

Image credit - Lisa Beth Anderson

Cursor
James Dammann

If you have used a word processor today, moved your mouse on your laptop, dragged an object around on your smartphone, or highlighted a section of text on your tablet, you can thank Jim Dammann. In 1961 during his second year at IBM and just one year after completing his PhD, Jim created the concept of what today we all take for granted -- the cursor. This idea he documented in utilizing the cursor within word processing operations.

After retiring from IBM, Jim went on to inspire future generations of software engineers at Florida Atlantic University. His work there too demonstrated his creativity for he spent considerable effort enhancing their software engineering program by integrating ideas and feedback from local industries into the University curricular. Today, Jim lives in the Westlake Hills west of Austin Texas and spends most of his time in his art studio. He wrote and published The Opaque Decanter, a collection of poems about art, which provided a new view at part of art history.

King's Quest
Roberta Williams

Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.

Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.

Image credits