ACSL organizes computer science contests and computer programming contests for junior and senior high school students. Over 200 teams in the United States, Canada, Europe and Asia participate. ACSL is on the approved activities list of the National Association of Secondary School Principals (NASSP).
American Computer Science League Contests
Dr. Sue Black has demonstrated the power of social networking. She used Web 2.0 technologies to help raise awareness of, and critical funding for, Bletchley Park, the UK World War II center for decrypting enemy messages. She has also been an active campaigner for equality and support for women in technology fields, founding a number of online networking platforms for women technology professionals. A keen researcher, Dr. Black completed a PhD in software measurement in 2001. Her research interests focus on software quality improvements. She has recently won the PepsiCo Women's Inspiration Network award, been named Tech Hero by ITPRO magazine and was awarded the first John Ivinson Award from the British Computer Society. In 2011 Dr. Black set up The goto Foundation, a nonprofit organization which aims to make computer science more meaningful to the public, generate public excitement in the creation of software, and build a tech savvy workforce. Read Sue's blog about The goto Foundation: http://gotofdn.org
Have you ever wondered how computers can execute complex commands in mere seconds? John Hennessy is a pioneer of reduced instruction set computing (RISC) architecture which employs small, highly-optimized sets of instructions to greatly enhance computer performance. He was instrumental in transferring the technology, specifically MIPS RISC architecture, to industry. He co-founded MIPS Technologies and co-authored the classic textbook with David A. Patterson, on Computer Architecture.
As Stanford faculty he rose to be the Chairman of the Computer Science Department, Dean of the School of Engineering, then Provost and finally the President of Stanford in 2000 (and till date). Hennessy holds a Master’s and Ph.D. in Computer Science from SUNY Stony Brook. He is an IEEE Fellow and was selected to receive the IEEE Medal of Honor in 2012. Hennessey also launched significant activities that helped to foster interdisciplinary research in the biosciences and bioengineering at Stanford.
It is difficult to imagine a time when computers were not capable of sharing information and resources with great ease. Sandra Lerner pushed the boundaries of network computing as one of the co-founders of Cisco Systems, which introduced one of the first commercially viable routers. The router was born while Sandra was working at Stanford University in the 1980’s after earning her Master’s degree there in Computer Science. To avoid the tedious task of transferring information between computers using floppy disks, she and co-founder of Cisco, Leonard Bosack, created a local area network, or LAN, between their campus offices using a multiprotocol router that Bosack developed. Shortly thereafter the pair started Cisco Systems, and began selling the router which was a success, because it could work with so many different types of computers. After Leaving Cisco in 1990, Lerner started the trendy cosmetics company Urban Decay and became a philanthropist and avid activist for animal rights.
Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.
Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.
Liz Gerber earned her MS and PhD in Product Design and Management Science and Engineering at Stanford. She specializes in design and human-computer interaction, particularly how social computing supports the innovation process. Her current research investigates crowd-funding as a mechanism for reducing disparities in entrepreneurship.
Gerber's work funded by the US National Science Foundation and the National Collegiate Inventors and Innovators Alliance has appeared in peer-reviewed journals, including Transactions on Computer Human Interactions, Design Studies, and Organization Science.
As an award-winning teacher and researcher, Liz has touched the lives of more than 6,000 students through her teaching at Northwestern's Segal Design Institute and Stanford University's Hasso Plattner's Institute of Design and through her paradigm-shifting creation, Design for America, a national network of students using design to tackle social challenges.
Image credit - Lisa Beth Anderson