The German National Computer Science Competition (BWINF), which was launched in 1980, begins on 1 September each year.
Computing Student Opportunities
Computing Student Opportunities
Below is a list of computing opportunities to assist students on their path to an exciting career in computing.
In 2014, Google launched a brand new schools competition called ‘Call to Code’ which aims to engage students and teachers in coding and programming.
Google Code Jam is an international programming competition hosted and administered by Google.
HP CodeWars is a first-class computer programming competition for high school students.
The competition consists of five teams of university students from around the world that will compete to demonstrate the incredible capabilities of state-of-the-art high-performance cluster hardware and software.
Every year, Innovative Defense Technologies (IDT) hosts a student programming contest.
IEEEXtreme is a global challenge in which teams of IEEE student members – supported by an IEEE Student Branch, advised and proctored by an IEEE member – compete in a 24-hour time span against each other to solve a set of programming problems.
The Microsoft Imagine Cup is the world’s premier student technology competition. We invite all eligible students to use their imagination and passion to create a technology solution that addresses the annual theme.
The Indian Computing Olympiad is a nationwide competition organized annually by IARCS in coordination with CBSE. The goal of the competition is to identify school students with outstanding skills in algorithms and computer programming.
The Intel International Science and Engineering Fair (Intel ISEF), the world's largest international pre-college science competition, provides an annual forum for more than 1,500 high school students from about 70 countries, regions, and territori
The Intel® Science Talent Search® (Intel STS) is the nation’s most prestigious science research competition for high school seniors.
The International Olympiad in Informatics (IOI) is one of the most recognized computer science competitions in the world.
The Internet Problem Solving Contest (IPSC) is an online contest for teams consisting of up to three people. Several problems will be published at the beginning of the competition.
This is an annual computer programming competition held at Dublin City University (DCU).
MEC Data Challenge is a cutting-edge competition open to all enthusiastic scientist students in Europe who want to showcase their analytic and technical skills.
Have you ever considered that someone, at some point, was in a position to choose what symbol would be used separate the user from their location in an email address? That person, it turns out, was Ray Tomlinson, and in 1971 he chose "@". Tomlinson is credited with demonstrating the first email sent between computers on a network, and when asked what inspired him to make this selection he said, “Mostly because it seemed like a neat idea.”
After completing his Master’s degree at MIT in 1965, Ray joined the Information Sciences Division of Bolt Beranek and Newman Inc. of Cambridge, Massachusetts. Since then he has made many notable contributions to the world of network computing. He was a co-developer of the TENEX computer system that was popular in the earliest days of the Internet; he developed the packet radio protocols used in the earliest internetworking experiments; he created the first implementation of TCP; and he was the principle designer of the first workstation attached to the Internet.
Jean E. Sammet was one of the first developers and researchers in programming languages. During the 1950’s - 1960’s she supervised the first scientific programming group for Sperry Gyroscope Co. and served as a key member of the original COBOL (COmmon Business-Oriented Language) committee at Sylvania Electric Products. She also taught one of the first graduate programming courses in the country at Adelphi College. After joining IBM in 1961, she developed and directed the first FORMAC (FORmula MAnipulation Compiler). This was the first widely used general language and system for manipulating nonnumeric algebraic expressions. In 1979 she began handling Ada activities for IBM’s Federal Systems Division. Ada is a structured, object-oriented high-level computer programming language, designed for large, long-lived applications, where reliability and efficiency are paramount. Jean has a B.A. from Mount Holyoke College and an M.A. from the University of Illinois, both in Mathematics. She received an honorary D.Sc. from Mount Holyoke (1978).
Have you ever wondered how computers can execute complex commands in mere seconds? John Hennessy is a pioneer of reduced instruction set computing (RISC) architecture which employs small, highly-optimized sets of instructions to greatly enhance computer performance. He was instrumental in transferring the technology, specifically MIPS RISC architecture, to industry. He co-founded MIPS Technologies and co-authored the classic textbook with David A. Patterson, on Computer Architecture.
As Stanford faculty he rose to be the Chairman of the Computer Science Department, Dean of the School of Engineering, then Provost and finally the President of Stanford in 2000 (and till date). Hennessy holds a Master’s and Ph.D. in Computer Science from SUNY Stony Brook. He is an IEEE Fellow and was selected to receive the IEEE Medal of Honor in 2012. Hennessey also launched significant activities that helped to foster interdisciplinary research in the biosciences and bioengineering at Stanford.
Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.
Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.
In 1967, Douglas Engelbart applied for a patent for an "X-Y position indicator for a display system," which he and his team developed at the Stanford Research Institute (SRI) in Menlo Park, California. The device, a small, wooden box with two metal wheels, was nicknamed a "mouse" because a cable trailing out of the one end resembled a tail.
In addition to the first computer mouse, Engelbart’s team developed computer interface concepts that led to the GUI interface, and were integral to the development of ARPANET--the precursor to today’s Internet. Engelbart received his bachelor’s degree in electrical engineering from Oregon State University in 1948, followed by an MS in 1953 and a Ph.D. in 1955 both from the University of California, Berkeley.