The German National Computer Science Competition (BWINF), which was launched in 1980, begins on 1 September each year.
Computing Student Opportunities
Computing Student Opportunities
Below is a list of computing opportunities to assist students on their path to an exciting career in computing.
In 2014, Google launched a brand new schools competition called ‘Call to Code’ which aims to engage students and teachers in coding and programming.
Google Code Jam is an international programming competition hosted and administered by Google.
HP CodeWars is a first-class computer programming competition for high school students.
The competition consists of five teams of university students from around the world that will compete to demonstrate the incredible capabilities of state-of-the-art high-performance cluster hardware and software.
Every year, Innovative Defense Technologies (IDT) hosts a student programming contest.
IEEEXtreme is a global challenge in which teams of IEEE student members – supported by an IEEE Student Branch, advised and proctored by an IEEE member – compete in a 24-hour time span against each other to solve a set of programming problems.
The Microsoft Imagine Cup is the world’s premier student technology competition. We invite all eligible students to use their imagination and passion to create a technology solution that addresses the annual theme.
The Indian Computing Olympiad is a nationwide competition organized annually by IARCS in coordination with CBSE. The goal of the competition is to identify school students with outstanding skills in algorithms and computer programming.
The Intel International Science and Engineering Fair (Intel ISEF), the world's largest international pre-college science competition, provides an annual forum for more than 1,500 high school students from about 70 countries, regions, and territori
The Intel® Science Talent Search® (Intel STS) is the nation’s most prestigious science research competition for high school seniors.
The International Olympiad in Informatics (IOI) is one of the most recognized computer science competitions in the world.
The Internet Problem Solving Contest (IPSC) is an online contest for teams consisting of up to three people. Several problems will be published at the beginning of the competition.
This is an annual computer programming competition held at Dublin City University (DCU).
MEC Data Challenge is a cutting-edge competition open to all enthusiastic scientist students in Europe who want to showcase their analytic and technical skills.
Liz Gerber earned her MS and PhD in Product Design and Management Science and Engineering at Stanford. She specializes in design and human-computer interaction, particularly how social computing supports the innovation process. Her current research investigates crowd-funding as a mechanism for reducing disparities in entrepreneurship.
Gerber's work funded by the US National Science Foundation and the National Collegiate Inventors and Innovators Alliance has appeared in peer-reviewed journals, including Transactions on Computer Human Interactions, Design Studies, and Organization Science.
As an award-winning teacher and researcher, Liz has touched the lives of more than 6,000 students through her teaching at Northwestern's Segal Design Institute and Stanford University's Hasso Plattner's Institute of Design and through her paradigm-shifting creation, Design for America, a national network of students using design to tackle social challenges.
Image credit - Lisa Beth Anderson
Have you ever considered that someone, at some point, was in a position to choose what symbol would be used separate the user from their location in an email address? That person, it turns out, was Ray Tomlinson, and in 1971 he chose "@". Tomlinson is credited with demonstrating the first email sent between computers on a network, and when asked what inspired him to make this selection he said, “Mostly because it seemed like a neat idea.”
After completing his Master’s degree at MIT in 1965, Ray joined the Information Sciences Division of Bolt Beranek and Newman Inc. of Cambridge, Massachusetts. Since then he has made many notable contributions to the world of network computing. He was a co-developer of the TENEX computer system that was popular in the earliest days of the Internet; he developed the packet radio protocols used in the earliest internetworking experiments; he created the first implementation of TCP; and he was the principle designer of the first workstation attached to the Internet.
Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.
Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.
Cleve Moler improved the quality and accessibility of mathematical software and created a highly respected software system called MATLAB. He was a professor of mathematics and computer science for almost 20 years at the University of Michigan, Stanford University, and the University of New Mexico. In the late 1970’s to early 1980’s he developed several mathematical software packages to support computational science and engineering. These packages eventually formed the basis of MATLAB, a programming environment for algorithm development, data analysis, visualization, and numerical computation. MATLAB can be used to solve technical computing problems faster than with traditional programming languages, such as C, C++, and Fortran. Today, Professor Moler spends his time writing books, articles, and MATLAB programs.
Listen to what Professor Moler has to say about his life’s work: http://www.youtube.com/watch?v=IT5umwNSAxE
Dr. Sue Black has demonstrated the power of social networking. She used Web 2.0 technologies to help raise awareness of, and critical funding for, Bletchley Park, the UK World War II center for decrypting enemy messages. She has also been an active campaigner for equality and support for women in technology fields, founding a number of online networking platforms for women technology professionals. A keen researcher, Dr. Black completed a PhD in software measurement in 2001. Her research interests focus on software quality improvements. She has recently won the PepsiCo Women's Inspiration Network award, been named Tech Hero by ITPRO magazine and was awarded the first John Ivinson Award from the British Computer Society. In 2011 Dr. Black set up The goto Foundation, a nonprofit organization which aims to make computer science more meaningful to the public, generate public excitement in the creation of software, and build a tech savvy workforce. Read Sue's blog about The goto Foundation: http://gotofdn.org