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Help students explore their interests by encouraging participation in computing competitions, scholarships and events.

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Computing student opportunities

Lesson plans

Explore TryComputing.org's collection of interactive pre-university computing lessons below.

"Computing in the Cloud…" Lesson

hands working on arduino boardThis lesson starts with an early history of cloud computing, describing its early forms, and how it has been transformed to its present state. This lesson provides guidelines for students to use some cloud facilities such as CloudMe, a file sharing utility, and also teaches them how to install multiple guest OS in a host OS to introduce virtualization i.e. the key concept behind cloud computing.

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"Fun with Sorting" Lesson

jumbled number magnetsFun with Sorting introduces pre-university students to sorting, one of the most basic and fundamental problems in Computer Science. Students are first introduced to smaller versions of the problem, which form the building blocks of the algorithms they themselves develop later. The problem is given the form of instructor-moderated in-class demonstrations and discussions, followed by group exercises and inter-group competitions.

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"Solving a Simple Maze" Lesson

mazeThe activity involves the design of an algorithm for solving a 4x4 simple maze. The problem statement is just to design an algorithm and implement them using flow chart. If the background of students permits the use of basic programming, implementing the algorithm in a preferred programming language is recommended.

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"Search Engines" Lesson

lens magnifying the word engineThe “Search engines” lesson explores the technology that makes a search engine possible, and takes a look at its variations. Students work in teams to build their own search queries. Students study how different search engine algorithms work.

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"Solving Problems with Decision Trees" Lesson

lens magnifying fingerprint on keyboardThis lesson activity explores how simple computing concepts/algorithms have contributed to solving real life problems. Students will also learn solving problems with decision trees. Students will have the opportunity to work in teams to explore an example of how the decision tree can be used for detecting subscription fraud.

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"Complexity – It's Simple" Lesson

lily pads and flowers on pondThe Complexity lesson allows students learn about complexity through illustrative games, teamwork activities and design tasks. Students will gain an intuitive understanding of different growth rates and how they determine the performance of algorithms such as sorting. Advanced students can also develop skills in analyzing the complexity of algorithms.

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"Give Binary a Try!" Lesson

binary clockThe "Give Binary a Try!" lesson explores how binary codes work, how it is applied by computer engineers to computers and other electronic equipment including clocks. Students learn how to use the code, read binary clocks, and advanced students can build their own binary clock from a kit.

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"Choose Your Best Way" Lesson

pushpin on mapThe “Choose Your Best Way” lesson explores how to build a mathematic model that helps solve real problems and how to realize algorithmic thinking in computers. Students work in teams to build a graph model of their city map. Students then try to solve a real problem based on the model, evaluate their solutions, and present their reflections to the class.

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Pages

Punch card from a COBOL program
Jean Sammet

Jean E. Sammet was one of the first developers and researchers in programming languages. During the 1950’s - 1960’s she supervised the first scientific programming group for Sperry Gyroscope Co. and served as a key member of the original COBOL (COmmon Business-Oriented Language) committee at Sylvania Electric Products. She also taught one of the first graduate programming courses in the country at Adelphi College. After joining IBM in 1961, she developed and directed the first FORMAC (FORmula MAnipulation Compiler). This was the first widely used general language and system for manipulating nonnumeric algebraic expressions. In 1979 she began handling Ada activities for IBM’s Federal Systems Division. Ada is a structured, object-oriented high-level computer programming language, designed for large, long-lived applications, where reliability and efficiency are paramount. Jean has a B.A. from Mount Holyoke College and an M.A. from the University of Illinois, both in Mathematics. She received an honorary D.Sc. from Mount Holyoke (1978).

Turing machine
Alan Mathison Turing
Alan Mathison Turing

Did you know that computing has been used in military espionage and has even influenced the outcome of major wars? Alan Mathison Turing designed the code breaking machine that enabled the deciphering of German communications during WWII. As per the words of Winston Churchill, this would remain the single largest contribution to victory. In addition, he laid the groundwork for visionary fields such as automatic computing engines, artificial intelligence and morphogenesis. Despite his influential work in the field of computing, Turing experienced extreme prejudice during his lifetime regarding his sexual orientation. There is no doubt that computers are ubiquitously part of our lives due to the infusion of Turing’s contributions.

RISC processor
John Hennessy
John Hennessy

Have you ever wondered how computers can execute complex commands in mere seconds? John Hennessy is a pioneer of reduced instruction set computing (RISC) architecture which employs small, highly-optimized sets of instructions to greatly enhance computer performance. He was instrumental in transferring the technology, specifically MIPS RISC architecture, to industry. He co-founded MIPS Technologies and co-authored the classic textbook with David A. Patterson, on Computer Architecture.

As Stanford faculty he rose to be the Chairman of the Computer Science Department, Dean of the School of Engineering, then Provost and finally the President of Stanford in 2000 (and till date). Hennessy holds a Master’s and Ph.D. in Computer Science from SUNY Stony Brook. He is an IEEE Fellow and was selected to receive the IEEE Medal of Honor in 2012. Hennessey also launched significant activities that helped to foster interdisciplinary research in the biosciences and bioengineering at Stanford.

Gordon and SenseCam QUT
Gordon Bell
Gordon and SenseCam QUT

Gordon Bell is a pioneering computer designer with an influential career in industry, academia and government. He graduated from MIT with a degree in electrical engineering. From 1960, at Digital Equipment Corporation (DEC), he designed the first mini- and time-sharing computers and was responsible for DEC's VAX as Vice President of R&D, with a 6 year sabbatical at Carnegie Mellon University. In 1987, as NSF’s first, Ass't Director for Computing (CISE), he led the National Research Network panel that became the Internet. Bell maintains three interests: computing, lifelogging, and startup companies—advising over 100 companies. He is a Fellow of the, Association of Computing Machinery, Institute of Electrical and Electronic Engineers, and four academies. He received The 1991 National Medal of Technology. He is a founding trustee of the Computer History Museum, Mountain View, CA. and is an Researcher Emeritus at Microsoft. His 3 word descriptor: Computing my life; computing, my life.

King's Quest
Roberta Williams

Video games immerse users in a world of high tech thrills, stunning visuals, unique challenges, and interactivity. They enable users to become a warrior princess or a gruesome ghoul, create a virtual persona, or even develop worlds that other gamers can play on. But before the games of today became reality, they were the dreams of a few innovative individuals.

Roberta Williams is considered one of the pioneers of gaming as we know it today. During the 80’s and 90’s along with husband Ken Williams through their company On-Line Systems, she developed some of the first graphical adventure games. These included such titles as Mystery House, Wizard and the Princess and the popular King’s Quest series. Williams also helped introduce more girls and women to the world of gaming by bringing games developed from a woman’s perspective to mainstream market.

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