Animation with Object Efficiency

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Lesson synopsis

open book with paintingsOne of the most important ideas in modern computer science is the object. Without objects, modern window-based user interfaces and much of modern film techniques would be almost impossible to do. Objects allow designers and programmers to encapsulate information so that other details can be ignored when necessary. This lesson shows how an object made of connected parts can be animated by displaying it as a series of graphic images. This lesson can be done entirely off computer by building a traditional flip book with a PostIt note pad, or entirely on a computer using slide production software (PowerPoint, Keynote, Google Drive Slides). Or you can combine them for a very rich experience.

Age Levels

11 - 13 years

Objectives

Introduce students to:
how an object is a collection of parts.
how an artist’s manikin is an example of an object.
how computer animation is based on the simple flip book.

Anticipated learner outcomes

Students will be able to:
use the concept of object to create a drawing of something with articulated parts.
create a flip book animation either with PostIt pads, or by using standard slide production software.
explain how thinking in terms of an object allows them to work more efficiently.

Optional Writing Activity

How does thinking in terms of objects that have parts help you organize the process of creating a flip book animation either on the computer or with PostIt pads?

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Sandra Lerner

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Cleve Moler

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Listen to what Professor Moler has to say about his life’s work: http://www.youtube.com/watch?v=IT5umwNSAxE

Liz Gerber - Image credit Lisa Beth Anderson
Liz Gerber
Liz Gerber - Image credit Lisa Beth Anderson

Liz Gerber earned her MS and PhD in Product Design and Management Science and Engineering at Stanford. She specializes in design and human-computer interaction, particularly how social computing supports the innovation process. Her current research investigates crowd-funding as a mechanism for reducing disparities in entrepreneurship.
Gerber's work funded by the US National Science Foundation and the National Collegiate Inventors and Innovators Alliance has appeared in peer-reviewed journals, including Transactions on Computer Human Interactions, Design Studies, and Organization Science.
As an award-winning teacher and researcher, Liz has touched the lives of more than 6,000 students through her teaching at Northwestern's Segal Design Institute and Stanford University's Hasso Plattner's Institute of Design and through her paradigm-shifting creation, Design for America, a national network of students using design to tackle social challenges.

Image credit - Lisa Beth Anderson

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Ray Tomlinson

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