Use drag-and-drop programming to make your own Flappy Bird game, and customize it to look different (Flappy Shark, Flappy Santa, whatever). Add the game to your phone in one click.
Find engaging tools that enable students to learn and strengthen computing skills.
Things you love are Made with Code. Code your first creative project and meet music producers, fashion designers, humanitarians, and animators who are coding the world they want to see.
This tutorial from Make School is going to teach you the basics of programming. You will be using the Swift programming language, but the concepts you learn will apply to all programming languages.
Greenfoot teaches object orientation with Java. Create 'actors' which live in 'worlds' to build games, simulations, and other graphical programs. Greenfoot is visual and interactive.
With Hackety Hack, you'll learn the Ruby programming language. Ruby is used for all kinds of programs, including desktop applications and websites.
CS50x is Harvard College's introduction to the intellectual enterprises of computer science and the art of programming for majors and non-majors alike, with or without prior programming experience.
Hopscotch is a free iPad app that lets kids drag and drop blocks of code to create their own programs!
CIS promotes Pre-College Activities to facilitate and support outreach to high-school students between the ages of 12-18 and their teachers.
A variety of free video tutorials designed to help learn programming.
Have fun and make games, or hack your homework using Ruby! Just tell your parents or teachers you're learning Ruby programming.
Kodu is a visual programming language made specifically for creating games.
LearnStreet is for people who want to learn a programming language. Free online courses take you through the basics of the language and you can do projects in Code Garage to practice what you've learned.
Light-bot is an engaging puzzle game, whose game mechanics are built directly on programming concepts.
Experience a new world of fun by exploring our on-line DigiGirlz courses! These classes have been developed with you in mind and will expose you to some of the content that is taught during our DigiGirlz program.
If you have used a word processor today, moved your mouse on your laptop, dragged an object around on your smartphone, or highlighted a section of text on your tablet, you can thank Jim Dammann. In 1961 during his second year at IBM and just one year after completing his PhD, Jim created the concept of what today we all take for granted -- the cursor. This idea he documented in utilizing the cursor within word processing operations.
After retiring from IBM, Jim went on to inspire future generations of software engineers at Florida Atlantic University. His work there too demonstrated his creativity for he spent considerable effort enhancing their software engineering program by integrating ideas and feedback from local industries into the University curricular. Today, Jim lives in the Westlake Hills west of Austin Texas and spends most of his time in his art studio. He wrote and published The Opaque Decanter, a collection of poems about art, which provided a new view at part of art history.
Dr. Sue Black has demonstrated the power of social networking. She used Web 2.0 technologies to help raise awareness of, and critical funding for, Bletchley Park, the UK World War II center for decrypting enemy messages. She has also been an active campaigner for equality and support for women in technology fields, founding a number of online networking platforms for women technology professionals. A keen researcher, Dr. Black completed a PhD in software measurement in 2001. Her research interests focus on software quality improvements. She has recently won the PepsiCo Women's Inspiration Network award, been named Tech Hero by ITPRO magazine and was awarded the first John Ivinson Award from the British Computer Society. In 2011 Dr. Black set up The goto Foundation, a nonprofit organization which aims to make computer science more meaningful to the public, generate public excitement in the creation of software, and build a tech savvy workforce. Read Sue's blog about The goto Foundation: http://gotofdn.org
Have you ever wondered how computers can execute complex commands in mere seconds? John Hennessy is a pioneer of reduced instruction set computing (RISC) architecture which employs small, highly-optimized sets of instructions to greatly enhance computer performance. He was instrumental in transferring the technology, specifically MIPS RISC architecture, to industry. He co-founded MIPS Technologies and co-authored the classic textbook with David A. Patterson, on Computer Architecture.
As Stanford faculty he rose to be the Chairman of the Computer Science Department, Dean of the School of Engineering, then Provost and finally the President of Stanford in 2000 (and till date). Hennessy holds a Master’s and Ph.D. in Computer Science from SUNY Stony Brook. He is an IEEE Fellow and was selected to receive the IEEE Medal of Honor in 2012. Hennessey also launched significant activities that helped to foster interdisciplinary research in the biosciences and bioengineering at Stanford.
It is difficult to imagine a time when computers were not capable of sharing information and resources with great ease. Sandra Lerner pushed the boundaries of network computing as one of the co-founders of Cisco Systems, which introduced one of the first commercially viable routers. The router was born while Sandra was working at Stanford University in the 1980’s after earning her Master’s degree there in Computer Science. To avoid the tedious task of transferring information between computers using floppy disks, she and co-founder of Cisco, Leonard Bosack, created a local area network, or LAN, between their campus offices using a multiprotocol router that Bosack developed. Shortly thereafter the pair started Cisco Systems, and began selling the router which was a success, because it could work with so many different types of computers. After Leaving Cisco in 1990, Lerner started the trendy cosmetics company Urban Decay and became a philanthropist and avid activist for animal rights.
Liz Gerber earned her MS and PhD in Product Design and Management Science and Engineering at Stanford. She specializes in design and human-computer interaction, particularly how social computing supports the innovation process. Her current research investigates crowd-funding as a mechanism for reducing disparities in entrepreneurship.
Gerber's work funded by the US National Science Foundation and the National Collegiate Inventors and Innovators Alliance has appeared in peer-reviewed journals, including Transactions on Computer Human Interactions, Design Studies, and Organization Science.
As an award-winning teacher and researcher, Liz has touched the lives of more than 6,000 students through her teaching at Northwestern's Segal Design Institute and Stanford University's Hasso Plattner's Institute of Design and through her paradigm-shifting creation, Design for America, a national network of students using design to tackle social challenges.
Image credit - Lisa Beth Anderson